렌더타겟텍스쳐에 Lock을 걸때
http://www.gpgstudy.com/forum/viewtopic.php?t=4297 위의 URL참조. m_pd3dDevice->CreateTexture( 128,128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_pGlareTexture, NULL); LPDIRECT3DSURFACE9 pBackBuffer=NULL; m_pd3dDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); m_pGlareTexture->GetSurfaceLevel(0,&m_pGlareTargetSurface); m_pd3dDevice->StretchRect( pBackBuffer, NUL..
DirectX
2014. 11. 13. 12:06